PVP in Fight Club
Game Rule
Selecting Opponents:
Only idle characters can attack another character Players can select the opponent from the system-generated targets or search by inputting the targeting NFT ID to start the fight. Only one defender can be selected for one battle at any one time.
Entry Fee:
200 CLAW will be consumed as an Entry Fee to initiate the fight.
Gain & Loss:
The losing defender will be extorted by the attacker and needs to pay one of the following :
Ongoing protection rackets The losing defender will need to pay 20% of all his earnings to the winning attacker.
One lump-sum redemption settlement The losing defender can also make a fixed payment based on his earning power to free himself from the extortion, out of which half will be paid to the winning attacker, and half will be burnt. Once the defender redeems himself, he will be entitled to 24 hours of protection during which he cannot be attacked again.
The extortee also can retaliate against his extorter and free himself If he wins.
The winning attacker can get earnings from the attacker and gain extra craft.
The higher the level of the enemy, the more the extra craft the winner gains.
There is a maximum number of extortees each winning attacker can take subject to his levels.
1-5
10
4
6-10
15
8
11=15
20
12
16-20
25
16
Last updated